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- Art of Noise
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-
-
- THE DEMO.
-
- Yep, it's our first 'BIG' demo (900 Kb !!!). More quality to expect
- in the future. Routines have to be improved badly, but to
- give you something to fill this time-gap we released this
- demo. It cost me a week to produce this, so don't expect
- miracles. My opinion is, that after one week of work the
- result is worth the while. I hope you agree.
-
- I (Jeroen that is) did the sampling and all the graphix stuff.
- I 'borrowed' the castle of the magnificent (and old) game
- "PRINCE OF PERSIA" as you might notice.
- The samples are not packed or whatever, because I wanted to
- maintain high quality. (In the future these samplesizes will
- even be bigger, when soundblaster-PRO stereo-demo's appear on
- the scene, which also use sampled sounds insteat of a .MOD).
- Marcel assisted me with the I/O routines. Everything is
- securely tested on a 286-16Mhz with soundblaster-PRO. I ran
- into some problems while testing on 8 Mhz. Therefore the
- graphics routines had to be slightly adjusted for this speed.
-
- In the mean time, Alwin was (and still is) working on a great,
- great sample-editor for WINDOWS (almost ready !). So keep your
- ears and eyes open for that one.
-
- * ////////////////////////////////////////////////////////// *
-
- REQUIREMENTS.
-
- - The demo runs smoothly on a 286-system or higher
- (XT performance has not been tested).
-
- - VGA color/monochrome display
-
- - Any soundblastercard version is ok.
-
- - MS-DOS 5.0 with HIMEM.SYS. You must have at least 550+ Kb of
- free base-memory (BASE ! (HOW LOW CAN YOU GO !)).
-
- * ////////////////////////////////////////////////////////// *
-
- PARAMETERS.
-
- The program defaults to irq 7 and address 220h. If your card
- is setup with different irq or adress you can add the
- following :
-
- NOISE /irq /adress
-
- If you want to change the defaults, you have to add both
- parameters, else the program will use irq 7 and adress 220h.
- It might be easier to make a batch file, so that you won't
- have to add those parameters each time you run the demo.
-
- * ////////////////////////////////////////////////////////// *
-
- SHAREWARE.
-
- This demo is shareware and can be spread freely, as long as no
- money is charged for it. Furthermore it is not allowed to
- change and/or modify the files (as listed below) or use those
- files in or with any other program than this demo. The author
- is not responsible for any hardware and/or software damage due
- to misuse of this program.
-
- The 'Art Of Noise' demo consists of the following files :
-
- - NOISE.EXE
- - ART.DAT
- - NOISE1.DAT
- - NOISE2.DAT
- - NOISE.ME
-
-
- * ////////////////////////////////////////////////////////// *
-
- THE GROUP SONIX.
-
- Marcel van der Lem and me (Jeroen Koomen) both study at the
- INSI (nowadays called 'I&I', Haagse Hogeschool. Alwin
- Hoogerdijk just has become an "ingenior" by finishing his
- study 'Neurological Networks' at the TU in Delft (Is he that
- smart ? We shall see .... ).
-
- We are working on a great sample-editor for DOS (only
- soundblaster PRO). It looks just like our earlier beta-release
- of "SEDIT". You want to have the beta-version of "SEDIT" ?
- First let me tell you some more about this editor.
-
- SEDIT is a full-screen sample-editor. It can handle VOC-, WAV-
- and RAW sample formats. Stereosamples from the soundblaster
- PRO are automatically converted to mono samples of 22Khz.
- Here's a snatch of the options :
-
- ECHO, FADE-IN/OUT, REVERB, OUTPUT-LEVEL INDICATOR, MERGE, MIX,
- RELOAD, DOUBLE, HALVE, BRIGHTNESS, MUTE, CUT, COPY, FILTERS,
- TUBE-EFFECT, CREATING YOUR OWN SOUNDS, A POPUP KEYBOARD
- (allows you to play tunes with the sample loaded), REVERSE,
- FINETUNE etc. etc.
-
- If you are interested you can contact us.
-
-
- * ////////////////////////////////////////////////////////// *
-
- Interested in more ? Suggestions ? This demo hangs your
- system ?
-
- Our mailing adress is :
-
- SONIX Productions
- Kraaienveld 34
- 2727 BP Zoetermeer
-
- We want to send our greets to every group in Holland who write
- stuff for soundblaster. We don't know any of 'em, maby we will
- in the near future.
-
- I hope we meet again in our next release, or at the INSI in
- 'The Hague'.
-
-
- signed : by me.
-